It is often used on Sketchfab to create models with outlines (as on this model for instance) by duplicating the object, scaling it up, flipping its normals and making the material single sided. Single color model (wrong backface culling)īackface culling is not well supported on import yet. Tangent space import is not working yet so you might experience rendering issue on some models with normal maps. In Blender Node Editor, refraction can be achieved by tweaking the IOR and Transmission inputs of the Principled BSDF node, or by mixing a Refraction BSDF shader with the original material. Some models are using refraction on Sketchfab (for glass, ice, water.), which is not supported by glTF and ends up being converted to regular transparency. If it's not enough, try to select a mesh in the Outliner view and use numpad '.' (View to selected operator) to center the view on it. The imported models will always be selected after import, and you can try to scale them in order to make them visible (most often, the model will need to be scaled down). Scale can vary a lot between different models, and models' origins are not always intuitively centered. If a material looks wrong, using the Node editor could therefore help you fixing possible issues. Please note that the materials are being converted from Sketchfab to Cycles in Blender 2.79, and Eevee in Blender 2.80. Here is a list of known issues on import, as well as some possible fixes. There is no "quick fix" for those kinds of behaviors, which are actively being worked on our side. If none of the following descriptions matches your problem, please feel free to report an issue.Īlthough simple skeletal or keyframed animations should work fine, more complex animations could cause unexpected behavior.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |